#ifndef TEXTUREMANAGER_H
#define TEXTUREMANAGER_H

#include <SFML/Graphics.hpp>
#include <map>

#include "Textures.h"

class TextureManager
{
public:
    static sf::Texture* get(std::string);
    static sf::Texture* load(std::string);
private:
    static std::map<std::string, sf::Texture*> loadedTextures;
};

#endif // TEXTUREMANAGER_H
